I was working on another image for the contest but I had to scrape that since there where too many issues with it, I have had this image in a slightly different form as a WIP for many months so decided too bring it to its current state. The small displacements on the fore and mid-ground of the image are quite deliberate and will be staying, the method of creating them may already be familiar too some of you, when you create a surface layer it automatically creates a fractal breakup shader with it, you simply feed the fractal breakup shader into the color function of the surface layer and there you go, I also used a Twist and Shear Shader and left on its default settings.
I would not like to add a second cloud layer to add more realism to the sky, there is some thing that I am unsure about and that is getting separation of cloud layers so that they don't merge into one another which is some thing that I don't want. I am also looking at adding fake stones to the image but keep getting the time worn problem of exploding fake stones, any advice to stop the issue would be welcome.
The thing about most CGI landscapes is that they are to clean, nature is not like that, this then is what I have gone for with this image. Feel free to make suggestions, but where needed I may need to ask you how to do so.

Regards to you.
Cyber-Angel