I think the reason why people here aren't working in the industry is that in the industry everybody works & is experienced with Maya or Max or XSI or whatever. Then TG2 comes in the game and those people are just asked to work with TG2 as well and to learn it. Next to their "regular" work.
Here there are lots of guys great at TG2, but don't know a thing (or "just" average) of the other professional packages and the technical conditions/demands involved in production-work and how TG2-work is integrated in the pipeline.
TG2 is still not recognised by the majority of studios, hence the strange comments one receives when posting TG2 work at CGSociety for example. Most of the people or haven't heard of it or heard of it but don't have any clue what the program can or does and how it does. So you get suggestions like making an underwater scene or animate birds in it. Not literally but that kind of comments which strongly indicate the current thoughts about TG2 on sites like these.
Also when you read forumposts about TG2. They still think it's uber-slow and still think it's 3-clicks and render.
The pro's don't take it that serious, yet.
Luckily it's slowly changing.
Some very cool work like posted here above prove that for me
Martin