Node Network Question

Started by Elegy, August 16, 2009, 07:18:20 am

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August 16, 2009, 07:18:20 am Last Edit: August 16, 2009, 07:38:07 am by Elegy
This may be a basic question but is there a way of making the internal network of the Sphere object visible with all the other nodes? I ask because I'm working on my planet and my Sphere object has two separate water shaders attached to it - a normal one and a 'tropical' one. I'd like to blend the two partly based on altitude but to do that, I want to connect up a Surface Layer with one of my already existing Compute Terrain nodes. Unfortunately, my Compute Terrain node is not on the same level so I can't.

I suppose I could get around the problem by using a Texture Coordinate from XYZ node but I'd like to know this for future reference anyway. Any help would be appreciated.

EDIT: Luckily I managed to get the effect I wanted without requiring altitude but still, it would be nice to know how to make all nodes visible in one level.


I believe the nodes that are hidden are a completely different level, so I'm not sure there is a way to see every node at the same time.
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Can't you do it manually, either by clicking on the + Assign Shader or by right clicking on the input ... (ah I see your problem, the sphere has no shader input ...)

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In the parameter view for the Sphere, you can assign any shader you like, whether it is in the internal network or outside.

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