Heh, we're chasing the same idea
Couple of things I've noticed ...
The ash tree has no shadow, and no obvious reason for being illuminated from the front.
I'd work on the ground texture, give it some relief to catch the moons shadow. And some grasses, bushes etc...
Is your sun positioned behind the moon? If that's your main light source that's where it should be.
I found that to get "silver lining" to my clouds I had to have "Enable ray traced shadows" OFF in the cloud layer The down side to this is the density has to be pretty high to actually obscure the moon. I also had Glow in atmosphere enabled for the "Sun/Moon" light source. To stop the whole sky glowing I dropped the glow power settings the the atmosphere and player with them in the cloud settings... quite a complex balancing act.
I'd add the stars manually in post.
Hope this doesn't sound like I'm slamming you top the ground, forgive me I've been thinking quite intensely about all these points with my current image ,,,
Keep working on it, you're off to a great start, night time images are hard.
Richard