Hi everyone,
I'm interested to know how much you use the network view when creating scenes. It's certainly an important part of getting the most out of TG2, but I think you can also do a lot without using it.
It would also be interesting to hear what you think it would be difficult to do without using the network view. There are obvious things like making function node networks and the like, but if you mostly interact with TG2 using the Object/Shader/etc. panels and the param views then it would be interesting to know the sorts of things you find yourself having to resort to the network view to do.
I just like to anticipate the question as to whether we're thinking of getting rid of the network view, to which I can emphatically state we're not!
Regards,
Jo