Quote from: dandelO on September 25, 2009, 10:12:23 PM
A really cool thing I've only noticed a couple of weeks ago is this: On right-click of a node's output, the options are there to add any shader from the pop out menu.
I knew you could do this in a node input, obviously, but not its output because it doesn't say 'create' shader when you context click an output. If you choose a shader, though, it will automatically be integrated into the scene after that right-clicked output(and it will resize any groups that are in that area, too.)
Thanks for pointing this out, that is a good thing.