How to rotate a plane?

Started by jritchie777, September 29, 2009, 03:56:16 am

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I was reading on some tips, in particular about making caves in T2 - which dealt with rotating a plane.  My question is how?  I've seen rotate on other objects yet the plane object does not have "rotate" coordinates.  So how does one rotate a plane to get unusual effects?

Thanks in advance!


September 29, 2009, 05:13:44 am #1 Last Edit: September 29, 2009, 05:15:59 am by schmeerlap
I've just had a go at doing that. I managed to get rotation of the plane by using the Edge Vectors A and B and entering a number between 0 and 90 in the centre input box of each. They seem to use a geometrical scale rather than a linear scale of rotation. And it uses those edges A and B as axes.

I hope I realise I don't exist before I apparently die.



Good info thanks!!  I appreciate the help!! :)