Author Topic: Volker Harun's Junk - Lighting Update  (Read 31760 times)

Offline Volker Harun

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Hornblower V 0.6
« Reply #15 on: February 28, 2007, 02:55:56 PM »
This is a Work in Progress. Version 0.6
The terrain being developed is 'Hornblower'  8) ;) ;D

At the moment Version 0.9 is rendering with refined shaders and lighting.


Offline nvseal

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Re: Volker Harun's Junk
« Reply #16 on: February 28, 2007, 03:48:20 PM »
Nice work Volker. Can't wait to see the finished render. Nice contest entry btw

Offline inkydigit

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Re: Volker Harun's Junk
« Reply #17 on: February 28, 2007, 06:19:50 PM »
very real looking rock and a nice atmo too...look forward to seeing more!

Offline Will

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Re: Volker Harun's Junk
« Reply #18 on: February 28, 2007, 06:56:45 PM »
Nice, can't wait to see more.

Regards,
Will
The world is round... so you have to use spherical projection.

Offline old_blaggard

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Re: Volker Harun's Junk
« Reply #19 on: February 28, 2007, 08:21:32 PM »
Very nice rocks.  Good job!
http://www.terragen.org - A great Terragen resource with models, contests, galleries, and forums.

Offline §ardine

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Re: Volker Harun's Junk
« Reply #20 on: February 28, 2007, 09:10:04 PM »
Very nice rocks.  Good job!

Absolutely! 8)

Offline Will

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Re: Volker Harun's Junk
« Reply #21 on: February 28, 2007, 09:13:04 PM »
Volker have you wrote a tutorial on how did get your great resalts?

Regards,

Will
The world is round... so you have to use spherical projection.

Offline Mandrake

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Re: Volker Harun's Junk
« Reply #22 on: February 28, 2007, 11:14:05 PM »
I didn't read all the replys but you should flood that valley and the POV you choose wuold make for a great spill! Very nice work!

Offline Volker Harun

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Re: Volker Harun's Junk
« Reply #23 on: March 02, 2007, 03:45:39 PM »
Hi Will,
I do not have a tutorial, as this terrain is still an ongoing process.
The basics are a simple fractal terrain, two twist and shears (partly oppsite directions) and a warp-shader.

Thanks for all the comments, V.Harun

Offline Volker Harun

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Re: Volker Harun's Junk
« Reply #24 on: March 02, 2007, 04:43:58 PM »
Maybe you can see here better how the twist and shears are working in different directions:

Offline Mandrake

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Re: Volker Harun's Junk
« Reply #25 on: March 02, 2007, 04:55:12 PM »
Maybe you can see here better how the twist and shears are working in different directions:
Is that two toad rock?  ;) Nice work..

Offline old_blaggard

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Re: Volker Harun's Junk
« Reply #26 on: March 02, 2007, 05:03:59 PM »
Nice job!  The surfacing is really coming along.
http://www.terragen.org - A great Terragen resource with models, contests, galleries, and forums.

Offline nvseal

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Re: Volker Harun's Junk
« Reply #27 on: March 02, 2007, 06:28:51 PM »
Volker, excuse my ignorance  ::) but what can I feed into the warp shader to make it work?  ???

Offline Dark Fire

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Re: Volker Harun's Junk
« Reply #28 on: March 02, 2007, 07:11:02 PM »
The wierd colouring in that latest picture makes it look amazing...

Offline Volker Harun

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Re: Volker Harun's Junk
« Reply #29 on: March 03, 2007, 09:25:33 AM »
@nvseal: The warper of the warpshader is its distribution. The Power fractal on the Shader-input needs displacement activated and a displ-multpl. of high values.

 

anything