Wake (and fishing boat)

Started by Dune, December 28, 2009, 03:52:03 AM

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Dune

I wanted to figure out a way to get a wake behind a boat, while not using the painted shader. This test is the result. Not a perfect picture, but the wake kind of works. In the sunny render I don't like the 'overall foam', it's too harsh. In the sunrise render the crest foam kind of disappears, unfortunately. The waves are not perfect either, but after all, it was just about the wake.

---Dune

Dune

And the second one...

FrankB

Very well done! You're excellent at TG2, as this render is showing again :)
I especially like the sunset variant. The wake is a bit too linear, do you see a way to warp it a bit?

Cheers,
Frank

aymenk2003

No Comments...Just nice renders ...Both of them are excellent...
N_KAID
Le peu que je sais, c'est à mon ignorance que je le dois.

Henry Blewer

I think the wakes in both are very good. You always have great images to share, but these are wonders.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Dune

There might be 2 ways to warp a bit. I'll see to it  ;)

Hannes

That's really great! To make it more visible you could make the foam part a little bit luminous to fake the light scattering. I did that in other apps and it works fine.

Can you displace the water additionally to the foam pattern (which looks fantastic!)? That would make the water look perfect.

Imho the boat seems to be too small. It looks a little bit like a model.

Seth

very good water ! lovely light ^^

Linda McCarthy

Exciting renders!  Love the water in the 1st and the mood in the 2nd.  Great POV and overall composition.  Linda

Tangled-Universe

I really like all this work you do on water, almost completely unexplorered terrain for me in TG2.
I'd better call you Neptune or Poseidon from now on :D
Are you going to render a new version for this? You might try to add some fome to more spots on the watersurface, since it is pretty rough everywhere.
Great foam-fractal by the way :)

Martin

Dune

Another version.
@Hannes: I got the same idea about the luminosity, it helps, but I didn't want to overdo it. The foam is displaced, but with that I didn't want to overdo that as well. After all, what you see is a rather large area, the waves are big. I'm quite happy with the boat (I wanted it to look small in comparison to the waves to show the drama of outbound fisherman, so to say. And after all: it IS a model  ;)), although I now see that the foam is going over the aft.
@TU: I put some more foam elsewhere, but it didn't come out very much (less luminosity a.o.) The foam fractal is nothing fancy, but I'll have to experiment with voronoi (someone did this already, I remember).

The problem with water (and clouds) is that the renders take so long, and I'm very impatient and want to get on to the next challenge. So I would better stick to dunes,I guess... 

Henry Blewer

Fishing boat 3 is really fantastic. 8) I know what you mean about long renders. I bought a new monitor for my computer. I comes with a keyboard and mouse, so when I can buy a new computer I'll be able to get better hardware.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Mandrake

My minds eye likes the scale on the last one much better. Very nice Dune!!

TheBlackHole

Quote from: Hannes on December 28, 2009, 09:34:10 AM
Imho the boat seems to be too small. It looks a little bit like a model.
It is a model. Everyone knows you can't have a PROCEDURAL boat! :D
They just issued a tornado warning and said to stay away from windows. Does that mean I can't use my computer?

freelancah

The latest one is deffinetly the best. Scale comes out well and the light is also nice. I could imagine the boat having few lightsources but placing them without wireframe view is quite painful ;P All in all, very nice work!