Started by Tangled-Universe, March 26, 2010, 05:27:59 am
Quote from: FrankB on March 26, 2010, 04:50:33 pmMartin, just feed the last shader of your fake stones network into a merge shader. The second input for this merge shader will be your grass distribution shader. Merge method is highest.Then use this new merge shader as the distribution shader for the grass population. I think this will work. I hope.RegardsFrank
Quote from: Kadri on March 26, 2010, 04:55:44 pmVery nice image , Martin I have nothing much to add here , but one question ; the far left side of the water edge , is there some kind of problem ?