Stone Age settlement

Started by Dune, January 17, 2010, 04:18:42 am

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Kadri


Thanks for the detailed  explanation , Dune  :)

dandelO

Wow, Ulco! That's a lot of great work, fantastic!

Henry Blewer

It would be cool if the image masks could be baked into surface shaders of some kind. It might save on memory use.
http://flickr.com/photos/njeneb/
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otakar

I continue to be amazed at the skill level made evident in your work. And the images are so enjoyable to look at, so much detail everywhere...

What I seem to gather from the explanations is that those high res masks are necessary because you render in high res. So if I wanted to minimize the file sizes for the masks I'd have to limit myself to lower resolution renders if the result is still to look decent.

Zairyn Arsyn

i really like your trail masking work. :)
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Henry Blewer

I think the image mask resolutions depend on how much precision you need. Ulco's pathways would have to be very large. But some of the plant populations could use low res image masks.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

MGebhart

Marc Gebhart

Dune

Henry/njeneb hits the hammer on the nail. Some masks could also have been done with the painted shader, but I prefer to work on one PSD layered file with all the masks above each other. It is then easy to draw a textured soft white along e.g. the waterline for a reeds mask. Perhaps selecting the water in the layer beneath and filling the reed layer within that selection with black again if you don't want the reed into the water. Things like that. Do some blobs here for trees.....
I then copy the layer, make a new file and paste, reduce size until it still shows the amount of detail needed. And then a very small pure black and white bitmap of a few kB's would be my favourite for 'undetailed' masks, but bitmaps are not swallowed. So it's 8bit greyscale.