My new rock wall, (I'm done)

Started by FrankB, January 23, 2010, 09:30:49 AM

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FrankB

Hi everyone,

what you see below (and you'll have to see more than the thumbnail), is a relatively advanced version of my new rock wall displacements and texturing. It's still work in progress, but I'd say it's about 85% where I want it to be.

At this stage I would appreciate your reviews and comments. The image rendered in 1:22h on my computer at 2000 x 1143 pixel. A few other render stats are: AA5, GI 1/2 + SSP, and soft lights.
I had to resize it to 1680 px wide, and also significantly jpeg-compress this image to not break the 500kB limit in this forum, but I think the end result is still worth viewing.

For testing, the new rock wall displacements and texturing (all procedural) have been put on the steep side wall of a simple shape shader. I'm planning to test this with a few DEMs, such as the hell hole bend canyon, to see if any modfications are required.

Thanks,
Frank

dandelO

Wow, man! That's some bloody fantastic surfacing there. I love the green mossy textures in contrast with the red rock. There's only one small portion that I have an issue with, at the far bottom right, looks like a stretch instead of a strata but that's a small cookie in comparison. Very, very nice!

FrankB

Thank you Martin, glad you like it :)

The bottom right is just a hard cut-off from an altitude constraint, which I used during testing. I thought I had angled the camera away from it  :)

Cheers,
Frank

domdib

#3
Seems like rock work is in the air, with Martin showing his as well. It looks very good to me. The only thing I'd suggest is perhaps some very small-scale displacements to roughen the surface a bit more. EDIT: I found that Volker's OneforAll is ideal for that sort of thing.

FrankB

There is a lot of small scale detail, some of which got lost after the resizing of the render. Generally I am shooting for a heat and wind smoothed sand stone base, which is why it cannot be too rough.
But I agree it could be nice to add a couple of bigger, flat and sharp edged fake stone rubble, that lies on the ledges of the outcrops. That could be a nice touch.

Thanks,
Frank

Thelby

I agree that the color differentiation is awesome looking, Very Nice Work!!!

FrankB


Seth


mhaze

This is excellent but I feel there should be some vertical cracks.


FrankB

ok, so this is the same technique applied to a canyon DEM.
As you can see this looks significantly differnt from the first one, and I am not exactly sure as to why.

You should have seen the render before this one. It was way to "wild", until I discovered that the fractal detail added by the heightfiled shader was just too much. So I switched that off.

Still I think the rock surface is rather nice, however as I said, I would like to figure out why it's so different from the first render.

Cheers,
Frank

cyphyr

I like this, its going in a direction that I'm following my self. In both images you there is a very water eroded "flowstone" effect. Great if that's what your after. I'm trying to get a more angular "blocky" effect, I'll post when I get some decent results :)
Richard
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domdib

I must say, it looks very good applied to the canyon DEM.

FrankB

got it now, the outcrops have been too large, plus I made a wrong connection somewhere :(
I'm making a new render with this canyon DEM...
I will also try to take some of the previous suggestions into account.

Thanks,
Frank