Hi everyone,
what you see below (and you'll have to see more than the thumbnail), is a relatively advanced version of my new rock wall displacements and texturing. It's still work in progress, but I'd say it's about 85% where I want it to be.
At this stage I would appreciate your reviews and comments. The image rendered in 1:22h on my computer at 2000 x 1143 pixel. A few other render stats are: AA5, GI 1/2 + SSP, and soft lights.
I had to resize it to 1680 px wide, and also significantly jpeg-compress this image to not break the 500kB limit in this forum, but I think the end result is still worth viewing.
For testing, the new rock wall displacements and texturing (all procedural) have been put on the steep side wall of a simple shape shader. I'm planning to test this with a few DEMs, such as the hell hole bend canyon, to see if any modfications are required.
Thanks,
Frank