Thank you!
@calico:
I think I've just followed a very different approach. From the beginning on I wanted big outcrops become the central element of the rock surface. I've also used a different way of coloring the surface, than I or TU have done before, which goes really well with rock surfaces like this one, and even with the stones that happen to be everywhere.
This one looked fuzzy because the stones are streching color wildly into unpredictable directions. I've fixed this now with an additional compute normal, and rendering now.
Maybe one more tweak after that until I call this new product finished.
Regards,
Frank