My new rock wall, (I'm done)

Started by FrankB, January 23, 2010, 09:30:49 AM

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MacGyver

The last one really stands out above the rest for my taste, there were things in the previous renders that I liked that were absent in the next iteration and here the things I liked most seem to be combined. This is so cool to see that TG2, although not the youngest any more (compared to the development cycles in raster-technology aka DirectX and the likes) is still able to break new ground through experienced input. :D
What you wish to kindle in others must burn within yourself. - Augustine

FrankB

Thank you for this comment - I actually feel the same about this last one in comparison to all the others.
I knew the previous version all had issues and/or were not complete, but each version helped in shaping the final version, and I tried to remember which were the strong points of each, with the goal to eventually put them all together (which is not as easy as it sounds).


Seth

great !
the last one is far better. very good rock :D

FrankB

#48
ok so here is the last one of this series (hope the compression is not too bad). Thanks for coming on this little journey with me.

Frank

Thelby

Just enough supination in this that it is very believable!!! Nice work!!!

domdib


Hetzen

Frank, consistently on par as always. Excellent work and detail. The one little criticsm I'd have, is the striped colouration continued over your fake stones. I would have like to have dropped them in with their own colouration further down the node chain.

choronr

The final displays the best of your work here. I would like to see this terrain structure with low light and higher decay in the atmosphere. I think it would bring out the best of textures, strata and stones.

Bob

Henry Blewer

Bob's right. I think it's over lit. Bring the sun angle down would make the deformations more apparent. Other than this, it is really awesome.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

FrankB

Quote from: Hetzen on January 29, 2010, 07:18:15 PM
Frank, consistently on par as always. Excellent work and detail. The one little criticsm I'd have, is the striped colouration continued over your fake stones. I would have like to have dropped them in with their own colouration further down the node chain.

hm, that's what I liked in particular: that the rubble is the same color as the rock. As per the clip though, you can seed the stone colors differently. Both the rock and the stones use the same technique for coloring, but are sourced independently, so you could make it different.

Cheers,
Frank

Henry Blewer

Secretly I wish more of my renders look this good. Please don't tell anyone! :D
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Seth

Quote from: FrankB on January 30, 2010, 04:28:58 AM


hm, that's what I liked in particular: that the rubble is the same color as the rock


agree :D

MGebhart

Wow, Frank.

Excellent grasp on terrain shaders.

Marc
Marc Gebhart

buzzzzz1

Really good work Frank. I guess the only way to get different colors of Fallen Rocks would to be haul them in by dump truck and dump them over the rim from the top.  ;) I agree that normally for realism fallen rocks are the same color as the surrounding rock structures. I wonder what this would look like from the bottom up with light sprinkled across the front of the structure and not as direct as it is now. Please 
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