Dominic and Mick, it's absolutely not secret at all how the strata can be displaced on the y. Actually the setup is really simple.
Check out the attached clip file. Just add them before your compute terrain and zoom in on the "mountain" created by the simple shape shader (you may use anyother terrain, though, of course).
In a real project you would probably also restrict that clip by altitude and or slope, if you want to just apply this to the steeper parts.
Cheers,
Frank