I like this a lot. I also like lens flares, shine and 3d stroke. There's probably a support group out there somewhere.
This image sparked an interesting debate earlier today. Some were saying that there wasn't enough detail in the textures to make this look 'real'. I was on the counter argument, thinking that one; it doesn't actually exist, so you know it's not real anyway. Two, lighting in space is very harsh, and in fact there was plenty of detail to make this image convincing. I'm positive that with the right camera moves, and the right rotation of the platform, in program context, no one would bat an eye lid. The only thing I would change, purely for imagined practical reasons, i.e. shuttles to and throw, would be the orientation of the second distant platform.
Got to echo what others have said, this is one of the best sci-fi renders I've seen with TG.