Erosion Ops Presets

Started by CCC, February 25, 2010, 06:03:40 PM

Previous topic - Next topic

CCC

You can use a TIFF as your heightfield as long as you use the "use shader" instead of the regular default heighfield. Use a image map or default shader for a TIFF and have any of those shaders run through a displacement shader of course. Make sure the TIFF is 16bit or you could have stair stepping distortions here and there.

Matt

Dune, it makes no difference where the heightfield comes from. A heightfield node is a heightfield node as far as the heightfield operators are concerned.
Just because milk is white doesn't mean that clouds are made of milk.

Dune

Thanks, guys. Now that you write it down, it dawns to me that it's logical. I should have known.

---Dune

CCC


Zairyn Arsyn

This could be useful for me now.

any chance of these presets being available on the new nwda store?
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

i7 2600k 3.4GHZ|G.skill 16GB 1600MHZ|Asus P8P67 EVO|Evga 770GTX 4GB|SB X-FI|Antec 750W
http://zlain81.deviantart.com/

bobbystahr

Quote from: Zlain three nine on November 21, 2014, 12:55:00 AM
This could be useful for me now.

any chance of these presets being available on the new nwda store?

What he said.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist