@Dune,
One of the most important aspects of modeling is to have good topology. As an example, Ryan sent me the link from DAZ to download the FREE Safari Pack which included the Elephant he used in his excellent render, March of the Elephants. The models topology was less than good therefore, the image used for the texture smears on the surface of the model. This can be corrected but, it would require an inordinate amount of time I didn't want to invest.
The Rhino model was modeled in ZBrush and a re-topology was performed. This makes sure the geometry flows nice and even across the model. The next step is to unwrap the model to create nice, even uvs. The image below illustrates the final uv unwrap. Next I start to polypaint the model and adding texture using alpha maps for the skin texture. Also, adding displacement to a very high resolution model, around 6 million polygons. When the model in done I export the texture and displacement maps and import the model into 3D Studio MAX. In MAX I adjust the pivot point of the model so it will sit correctly on the surface of the terrain in Terragen. Before bringing the model into Terragen I process the model in PoseRay. All this eliminates the smearing textures.
This is just a quick explanation of the process.
The link will allow you to download the Rhino. The ZIP file includes the tgo and obj files.
http://web.me.com/marcgebhart1/Marc_Gebhart/Rhino/Rhinov3.zipHave fun.
Marc
Note: The Power Fractal Shader works well but, use low displacement values. Also, I added an image of the Rhino with the version 2 textures. Look at the jaw and around the mouth. The textures look great.