Rhino

Started by MGebhart, March 03, 2010, 02:26:18 PM

Previous topic - Next topic

MGebhart

Seems like some members are heading down the Africa scenes road.

Here is a Rhino model .tgo. This is a test to see how well it imports into Terragen. First I created uv's and unwrapped. I did a quick paint (will not be the finished maps) and created the displacement map. The displacement is just from the base mesh. I will be adding wrinkles and a leathery look as I find time. There will be updates.

http://web.me.com/marcgebhart1/Marc_Gebhart/Ryan/Rhino.zipx

Marc

Marc Gebhart

Henry Blewer

Thanks Marc. A Lightwave of 3Ds file would be nice. That way the model could be rigged and posed.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

MGebhart

#2
Henry,

I'm not going to take the time to rig the model but, I will provide a more natural pose once I get the maps right.
I will do this in ZBrush using Transpose Master. I can provide a .3ds and Lightwave file if someone wants to take the time to rig it.

The image is a quick pose lowering the head down and a rotate to the left. I did this very fast and noticed I jacked up the left upper leg. Oops. The finished Model will be cool.

Marc
Marc Gebhart

MGebhart

#3
Here is a sample of the start of creating the skin texture which will then be converted to a displacement map.

Marc

NOTE: Should I post updated images in the Image Share section?
Marc Gebhart

Henry Blewer

I was thinking of trying to rig it in Blender. I would probably just frustrate myself... ::)
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

MGebhart

I am redoing the texture maps, not rushing it, to provide as much  photorealism as possible without using photo mapping.

This is the beginning of the head.

Marc
Marc Gebhart

inkydigit

can you make him 'hornier'?
:)

MGebhart

I'm not sure I understand what you mean.

Marc
Marc Gebhart

MGebhart

Working.

Marc
Marc Gebhart

dandelO

Inky: Please check your bestiality at the door next time you come in to the forum! :D

Nice rhino, Marc. :)

Redwolf

A BIG LOL @ hornier, nice one inky

inkydigit

I mean the Tusks, what ever they are called! ;)

Dune

Yeah, very nice rhino. How did you map this? I see no distortion on the sides or nose. What happens if you put a power fractal (one color) over it in TG?

---Dune

MGebhart

#13
@Dune,

One of the most important aspects of modeling is to have good topology. As an example, Ryan sent me the link from DAZ to download the FREE Safari Pack which included the Elephant he used in his excellent render, March of the Elephants. The models topology was less than good therefore, the image used for the texture smears on the surface of the model. This can be corrected but, it would require an inordinate amount of time I didn't want to invest.

The Rhino model was modeled in ZBrush and a re-topology was performed. This makes sure the geometry flows nice and even across the model. The next step is to unwrap the model to create nice, even uvs. The image below illustrates the final uv unwrap. Next I start to polypaint the model and adding texture using alpha maps for the skin texture. Also, adding displacement to a very high resolution model, around 6 million polygons. When the model in done I export the texture and displacement maps and import the model into 3D Studio MAX. In MAX I adjust the pivot point of the model so it will sit correctly on the surface of the terrain in Terragen. Before bringing the model into Terragen I process the model in PoseRay. All this eliminates the smearing textures.

This is just a quick explanation of the process.

The link will allow you to download the Rhino. The ZIP file includes the tgo and obj files.

http://web.me.com/marcgebhart1/Marc_Gebhart/Rhino/Rhinov3.zip

Have fun.

Marc  

Note: The Power Fractal Shader works well but, use low displacement values. Also, I added an image of the Rhino with the version 2 textures. Look at the jaw and around the mouth. The textures look great.
Marc Gebhart

Kadri

It is very nice that you share your work , Marc. Thanks  :)

Kadri.