Hey guys,
I hope you will continue to work on these problems, preferably out in the open. I am really frustrated on it... So close yet so far

It really sucks that its so hard to get what I think is a basic fundamental form in nature. I mean, rectangular rock faces are just about everywhere.
And aside from that, there is a simple esthetic quality to the shape that can add a lot of compositional structure very easily.
Of course we could use a displaceable object in TG (i think), for a few individual forms. But that will not solve what we are really after here. Although I really want to try that this week.
Perhaps Matt will chime in. Hard to imagine that he has not thought about and even found some ways to make this work a bit better. At this point Im not even too worried about render times. I just want it to look better and perhaps some simplification.
I am really glad you guys are working on it.
@Martin
Nice looking stone!
Dont give up guys. If it is possible, you will find it!
Oh and,
Just for breaking this down a little more. Don't you find that the strata shader has a lot of the power we are after in a single node? And perhaps there is a way for PS to make a single node from the strata node, that will give us what we are after here? I mean I have seen people use the strata node pretty simply out of the box, and it gives the results we want in various places. So could it be striped down and repurposed some how?
Just asking.
The thing is, that I am finding everything I want is already here in some way, I just am not getting the various parts to play well as a whole.
And then there is the discouraging matter of if it is hard for you guys, then how will it ever be simple for the rest of us. And by the rest of us I mostly mean me