Started by Hetzen, March 09, 2010, 11:28:51 am
Quote from: ChrisC on October 23, 2014, 02:32:28 pmThat link with the Vorinoise... how hard is it to code and just add the formula to Terragen? Is that not all that is needed here, just a new noise flavour.
Quote from: TheBadger on October 17, 2014, 10:47:19 pm@mognIf you have energy and time for it, it would be cool if you could get J's file to have your randomness (where some squares are raised and some lowered), but maintain the ease of use J has. That is, his way of connecting the noise to a node tree is very clear and simple. And in general any simplification and reduction of nodes in number is desirable.I still find it interesting that although all of these noises are basically the same thing, they all give rather different results. As things are in TG, it seams smart to collect as many variations as possible in lieu of a built in noise function that solves the issues discussed here, and creates variety. While you guys still have interest in the problem.
Quote from: Dune on November 01, 2014, 12:54:59 pmThanks a lot Mogn! Is there any way to make the sides still softer? Square but soft edged. A mix of 2 sizes can do wonders!