"we've tried everything we have on the dunes, but we just cant seem to fully break through the surface of the dunes, all we've managed to do is make a few dents"
just started working on this last night..
rendered today - 6h 12m 47s - 0.9/ AA6/GI 1/2
surfaced with just two default surface shaders, one has a water shader plugged into the child layer, and the other just has PF on the color function.