WIP Solid Dunes

Started by Zairyn Arsyn, March 20, 2010, 06:17:48 PM

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Zairyn Arsyn

"we've tried everything we have on the dunes, but we just cant seem to fully break through the surface of the dunes, all we've managed to do is make a few dents"

just started working on this last night..
rendered today - 6h 12m 47s - 0.9/ AA6/GI 1/2
surfaced with just two default surface shaders, one has a water shader plugged into the child layer, and the other just has PF on the color function.

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Henry Blewer

This has a nice velvety look.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Zairyn Arsyn

now rendering a second version, i changed the noise flavor, and added some small displacements onto the water shader, made other surfacing changes, ...ill post it on here later.
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

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Zairyn Arsyn

as promised, version 2 :)

great improvement in render time- 3h25m45s @ 0.95/ 7AA/ GI 1/2
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

i7 2600k 3.4GHZ|G.skill 16GB 1600MHZ|Asus P8P67 EVO|Evga 770GTX 4GB|SB X-FI|Antec 750W
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Henry Blewer

It's like an image of shiny cloth.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Zairyn Arsyn

#5
wait until you see the next one, shiny cloth like surface with rough, sharp (likely dangerous) features. ;)
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

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Redwolf

excellent idea....i was playing around a few days ago but using powerfractals on surface layers...with no success on this sort of thing

freelancah

Interesting surface color you got here. Nice work!

Zairyn Arsyn

#8
AARRRRGG!! bucket errors and rasterised pass errors!!!!!

i was rendering at a resolution of 2880x1620

wasn't expecting that to happen, especially with this sort of scene.

WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

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Redwolf

is this what you are looking to do?
its the same sort of method I used with a render I posted in ashundar yesterday, but the file went corrupt, so i started another one but with no terrain. this is just surface layer with a powerfractal attached.

Zairyn Arsyn

not at all, i have a terrain power fractal, like the one in my last render,

now i have plugged in a displacement power fractal to the water shader (the darker reflective areas on the dunes)
the feature scales and lead in scales are small, and identical, the displacements are only 1m or 2m tall

Quote from: Redwolf on March 24, 2010, 04:03:18 AM
is this what you are looking to do?
its the same sort of method I used with a render I posted in ashundar yesterday, but the file went corrupt, so i started another one but with no terrain. this is just surface layer with a powerfractal attached.

WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

i7 2600k 3.4GHZ|G.skill 16GB 1600MHZ|Asus P8P67 EVO|Evga 770GTX 4GB|SB X-FI|Antec 750W
http://zlain81.deviantart.com/

Zairyn Arsyn

#11
here it is, not exactly what i thought it would look like, but its still neat. :)

i will continue to experiment with this, see what other interesting displacements i can come up with.
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

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Redwolf

ahh i see what you are trying to do now, nice one


Zairyn Arsyn

#14
the dark spots are some sort of organic semi-solid jelly, i would advise you not to try to eat any of it. ;)
theres no telling what would happen to you if you did.
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

i7 2600k 3.4GHZ|G.skill 16GB 1600MHZ|Asus P8P67 EVO|Evga 770GTX 4GB|SB X-FI|Antec 750W
http://zlain81.deviantart.com/