Started by bobbystahr, February 27, 2007, 10:45:21 pm
Quote from: reck on March 16, 2007, 03:57:25 pmMaybe bobbystahr can answer this or anyone else who has had success with these weed objects.First problem.When I render the objects it appears with half the object under the ground.I've tried the posRay trick by clicking the two buttons but it makes no difference. The boundary
Quote from: Mandrake on March 16, 2007, 04:06:30 pmThat should be 3 buttons.
Quote from: reck on March 16, 2007, 04:17:25 pmQuote from: Mandrake on March 16, 2007, 04:06:30 pmThat should be 3 buttons. Can I specifiy this in PoseRay somewhere? Also any idea on my second question regarding the multicolours?
Quote from: bobbystahr on March 22, 2007, 02:22:06 amMore free flowers available at this link. They're all .3ds but convert perfectly to .obj in PoseRay and thence to .tgo in TG2. Doing a render that looks to be an over-niter with some of them as I type.. ...http://toucan.web.infoseek.co.jp/3DCG/3ds/FlowerModelsE.html
Quote from: bigben on February 27, 2007, 11:35:18 pmIt's certainly easy to use for just conversion. I've only tried one model which worked nicely apart from being rotated -90° about the X-axis but this was easily fixed in the TG object properties... and I'd had this happen with other models from the same source.