To dandelO for his river method which I now use exclusively.
I try to remember and thank those whose ideas and work I use in my own. People like dandelO, Efflux, Dune, Hetzen, Walli and others have all both inspired and helped others and I on these forums and a big thank you from me is overdue.
Old post but just seeing it now, it's been a bad few months here, so I haven't really been online much at all recently. Still plugging away, though, I'm doing procedural human eyeballs at the moment! Stay tuned... :)
What method are you referring too?
Martin, Sorry to hear of continued pain. I hope you'll be out of the dark soon.
dandelO, sorry to hear of your troubles, I hope things improve soon.
Badger, dandelO invented a method of limiting water to the area of the stream, thus speeding up render times. See http://www.planetside.co.uk/forums/index.php?topic=15165.0 which uses the technique.
All's well, cheers! :)
Goms made a nice fractal version that works to mask an entire planet's subterranean water if you look here... http://www.planetside.co.uk/forums/index.php?topic=8793.msg105252#msg105252