The goal of this image was to put some newly created displaced sphere objects as boulders, cover them with moss and put them into the scene.
Ran into a few issues (mostly my own stupidity) of not being able to get the moss to populate correctly; but, with the help of Dune, mhaze and Oshyan, I was able to correct what I was doing.
With the latest TG3 update of some months ago, we learned about gaining the ability to populate objects onto an object made me think of creating a Mossy rock. So the project began. In this scene, I used FrankB's 'Hero Rock' (which is a Sphere object) from the NWDA 'Stones Pack'. For the Moss, I used the ND01_Grass3_v4.tgo (NWDA/Walli) which I made very, very small with tight spacing. And, the Area lengths a and b are also small, surrounding the base of the rock. Additionally, I added a Distribution shader to control the amount of coverage. You may use the Painted shader as a density in lieu of the Distribution shader. This combination seemed to work out nicely. I believe most any grass object would work as well.
One of the suggestions made by Oshyan was to utilize a Surface shader in combination with the grass object in order to attain ' favor depressions' (intersect underlying) so as to have the grass/moss appear only in the rock depressions and crevices. I haven't tried this yet but will be doing so.
Finally, I will make the above methods available in 'File Sharing' which uses Dune's .tgd setup of displacing the Spear object. See the link: http://www.planetside.co.uk/forums/index.php/topic,18457.msg179345.html#msg179345
Enjoy.
Nice moss................... :)
Thanks Richard. You dropped in as I was placing the links on both sections.
Well that was certainly a success...downloaded that .tgd and off to try it out....thanks Bob
Bob
Thank you Bobby, hope you enjoy. Thinking that one could also create 'Lichen' on rock if we had a lichen model or something similar to it.
We do................................ :)
http://wallis-eck.de/2013/2013/05/project-lichen/ (http://wallis-eck.de/2013/2013/05/project-lichen/)
Quote from: yossam on June 08, 2014, 03:59:47 PM
We do................................ :)
http://wallis-eck.de/2013/2013/05/project-lichen/ (http://wallis-eck.de/2013/2013/05/project-lichen/)
Thanks man, and thanks Walli...totally missed that
Bob that's a beauty and thanks for sharing the file with us.
David
Quote from: yossam on June 08, 2014, 03:59:47 PM
We do................................ :)
http://wallis-eck.de/2013/2013/05/project-lichen/ (http://wallis-eck.de/2013/2013/05/project-lichen/)
Richard, thanks for being observant. I must try this.
Quote from: kaedorg on June 08, 2014, 06:54:52 PM
Bob that's a beauty and thanks for sharing the file with us.
David
Thank you David. Looking forward with what you can do with it.
Beautifull ! I very like this picture choronr !
Thank you Jo. Hope you can use the file and make some interesting scenes.
Looks nice!
Thank you Kadri.
Beautiful image Bob. I don't think Intersect Underlying will actually work on *objects*, only on terrain, but it may be worth experimenting anyway.
- Oshyan
Quote from: Oshyan on June 09, 2014, 12:14:11 AM
Beautiful image Bob. I don't think Intersect Underlying will actually work on *objects*, only on terrain, but it may be worth experimenting anyway.
- Oshyan
Thank you Oshyan. Many possibilities here. Will continue trying different setups with these files.
Picture looks very authentic
Quote from: Oleg S. on June 09, 2014, 12:33:24 AM
Picture looks very authentic
From one Russian to another, thank you Oleg, I appreciate you visit.
Excellent result! the moss looks very good and works well with the rest of the composition.
Nice one, Bob. The mossy stones look great!
Great details and render!
Can u pls tell me what tree u using there? Looking for this since a while :D
Quote from: mhaze on June 09, 2014, 03:22:48 AM
Excellent result! the moss looks very good and works well with the rest of the composition.
Thank you Mick. I will explore Walli's Lichen and see how it would look.
Quote from: Dune on June 09, 2014, 03:46:25 AM
Nice one, Bob. The mossy stones look great!
Thank you Ulco, many possibilities with this setup.
Quote from: archonforest on June 09, 2014, 09:28:15 AM
Great details and render!
Can u pls tell me what tree u using there? Looking for this since a while :D
Thank you. The Pines are from NWDA and come in several sizes. Referred to as 'Pine Forest'. They were created by Walli for FrankB. I believe NWDA may be opened again soon by Danny Gordon.
Here's what I got with smallpatch023.tgo from Walli's Lichen download. The image titles are descriptive so I'll not blather on.
I did the back shots as that seemed to be where it was populating most.
Looks interesting Bobby. Will have to try that surface layer.
I think I never tried the lichen stuff so far in TG. But as far as I can remember the objects where thought to be placed flat on a surface.In your examples it looks like they are upright. I think when you place them upright (that could look very nice, as this will catch more light), then you probably need to increase density
very nice image and thanks for sharing your moss settings :)
Great job!
Quote from: Walli on June 10, 2014, 03:12:22 AM
I think I never tried the lichen stuff so far in TG. But as far as I can remember the objects where thought to be placed flat on a surface.In your examples it looks like they are upright. I think when you place them upright (that could look very nice, as this will catch more light), then you probably need to increase density
Thanks for your visit Walli.
Excellent work Bob!
Great details!
:)
Quote from: inkydigit on June 11, 2014, 03:35:14 PM
Excellent work Bob!
Great details!
:)
Thank you Jason, I have another one in the works with mossy boulders.
At first I thought it was a photo and scrolled down for the TG image.
I think you reached the goal because this looks really good. I'm not only thinking about the moss but the whole image.
Love the shape of the rocks and the moss looks like moss.
Cheers
Quote from: Oysterman on June 13, 2014, 07:37:47 AM
At first I thought it was a photo and scrolled down for the TG image.
I think you reached the goal because this looks really good. I'm not only thinking about the moss but the whole image.
Love the shape of the rocks and the moss looks like moss.
Cheers
Thank you very much. I think the process of replicating moss can be applied to other objects; like trees and the ground.
Quote from: choronr on June 13, 2014, 11:47:31 AM
Quote from: Oysterman on June 13, 2014, 07:37:47 AM
At first I thought it was a photo and scrolled down for the TG image.
I think you reached the goal because this looks really good. I'm not only thinking about the moss but the whole image.
Love the shape of the rocks and the moss looks like moss.
Cheers
Thank you very much. I think the process of replicating moss can be applied to other objects; like trees and the ground.
Thank you very much. I think the process of replicating moss can be applied to other objects; like trees and the ground.
[/quote]
Tried it on a tree but it only applied to the trunk and there was no way I could control the height. My next attempt will be on a .obj rather than a .tgo so I can delete all the leaves and branches and load that first, populate it and then make it invisible to everything and load the full tree the trunk came from in the same location. Will let y know how that works.
Sounds good Bobby. Maybe the Painted shader might be the way to go.
Like a lot the moss
luc
Quote from: Luc Bianco on June 14, 2014, 04:16:20 PM
Like a lot the moss
luc
Thank you Luc. The process is quite easy to attain.
Great one, Bob! I think I missed this image. The fluffy moss looks fantastic!! One minor crit: the distribution of the ground cover could be a bit more irregular imho.
Very moody image. I can almost smell the air...
Very well done. I'm trying to make a render with lot of grass, but didn't get anywhere close to the quality you were able to deliver.
Quote from: Hannes on June 15, 2014, 05:59:26 AM
Great one, Bob! I think I missed this image. The fluffy moss looks fantastic!! One minor crit: the distribution of the ground cover could be a bit more irregular imho.
Very moody image. I can almost smell the air...
Thank you Hannes. Yes, I should have used the clumping effect which is easy to do ...my old brain is getting slower and slower.
Quote from: alessandro on June 15, 2014, 07:56:43 AM
Very well done. I'm trying to make a render with lot of grass, but didn't get anywhere close to the quality you were able to deliver.
Thank you. It makes a difference as to the size of the grass model and its spacing. Moss seems to look its best with filtered lighting.
Very nice and natural looking forest bed growth. I like the moss effect. I'll try that some day.
missed that one ! great idea indeed !
Thanks Franck. Being able to populate onto objects is a fun thing to try.
Lovely image!