Planetside Software Forums

General => Open Discussion => Topic started by: mhall on November 19, 2014, 08:54:02 pm

Title: Noise Generation Ideas ...
Post by: mhall on November 19, 2014, 08:54:02 pm
Ran across this thread over on BlenderArtists.org ...

http://blenderartists.org/forum/showthread.php?347293-Generic-Lattice-Noise-suitable-for-Cycles-integration

It references this Code Project:

http://www.codeproject.com/Articles/785084/A-generic-lattice-noise-algorithm-an-evolution-of

The author of the project has chimed in over on BA and is willing to open source it for Blender. I thought some of what he was doing looked interesting and I know that there is a desire for more noise types in TG, so I thought I would share.

~Micheal
Title: Re: Noise Generation Ideas ...
Post by: Oshyan on November 19, 2014, 09:16:05 pm
Very interesting. I had seen his original article previously (not sure where it was linked from, maybe even here), but I see he's evolving it and working on some interesting additions, as well as adjusting the license to possibly be compatible with Blender (MIT). Nice! I could see someone implementing it with the forthcoming SDK.

- Oshyan
Title: Re: Noise Generation Ideas ...
Post by: zaxxon on November 19, 2014, 09:45:06 pm
Nice post Neighbor! (we live like 50 miles apart!!)  That's some very cool info, thanks. Be nice to see it happen with that "forthcoming SDK"  :)

Title: Re: Noise Generation Ideas ...
Post by: mhall on November 21, 2014, 10:33:39 pm
Yes, I'm very intrigued by the possibilities of the SDK! I only wish I knew enough math and the programming languages to work with it (my programming experience is all web-based/javascript, etc.)
Title: Re: Noise Generation Ideas ...
Post by: mogn on December 02, 2014, 04:02:41 am
Note that the fade function, is the product of the complement of a soft step function on each axix.