Ran across this thread over on BlenderArtists.org ...
http://blenderartists.org/forum/showthread.php?347293-Generic-Lattice-Noise-suitable-for-Cycles-integration
It references this Code Project:
http://www.codeproject.com/Articles/785084/A-generic-lattice-noise-algorithm-an-evolution-of
The author of the project has chimed in over on BA and is willing to open source it for Blender. I thought some of what he was doing looked interesting and I know that there is a desire for more noise types in TG, so I thought I would share.
~Micheal
Very interesting. I had seen his original article previously (not sure where it was linked from, maybe even here), but I see he's evolving it and working on some interesting additions, as well as adjusting the license to possibly be compatible with Blender (MIT). Nice! I could see someone implementing it with the forthcoming SDK.
- Oshyan
Nice post Neighbor! (we live like 50 miles apart!!) That's some very cool info, thanks. Be nice to see it happen with that "forthcoming SDK" :)
Yes, I'm very intrigued by the possibilities of the SDK! I only wish I knew enough math and the programming languages to work with it (my programming experience is all web-based/javascript, etc.)
Note that the fade function, is the product of the complement of a soft step function on each axix.