A stream.
Lovely, just lovely...thanks for sharing this!
Really like this but background seems a bit under-exposed. Don't know if that's due to my monitor settings, though.
Quote from: Dune on July 10, 2019, 11:38:21 AM
A stream.
That big tree looks really nice. Very well detailed. Maybe little more leaf translucency for direct lighting. That may be contributing to the unusually dark forest. Nice vegetation setup.
lighting is very nice. Great realism all around
A very pleasant setting; could easily be a scene from a movie.
Agreed on the darkness, a bit too worked on in PS. Here's another version with just 50% of auto-toning in PS. The originals are much hazier.
Oh, that is much nicer!. Love the details like the stream with one side shallow slope, the other side undercut and with an overhang!
Very peaceful,beautifully done.
Very nice!
Quote from: Dune on July 11, 2019, 02:18:09 AM
Agreed on the darkness, a bit too worked on in PS. Here's another version with just 50% of auto-toning in PS. The originals are much hazier.
Much nicer, it actually really helps with the sedimentary bank too oddly enough. I hardly noticed it in the first iteration - it stands out as prominent as it would be IRL now.
I like them both as you get a slightly different story in each.
Some new 'today's renders'. Tests, more like it. First one has flaws, second one too. I was actually working towards the painting shown, and was just testing some rock setup first.
nice start, this could be cool....love the atmo/light in the painting
The stream was already very nice.
Now I am curious how your interpretation of the painting will look like. Great start so far! :)
A great start. I really like the rock tex. Hoping you'll take this further.
The first 'valley test' with its subtle lighting is really fantastic. Very different from your commissioned work – something I admire very much – which probably gives you less artistic freedom.
Thank you. In between commisions I still like to pursue rock structures, can't help myself ;) But these are a bit too artificial still. I love the light in the first one too. Working on another setup now.
A few more versions.
Third one is spot on!
Great!
I like the first one because of it's "natural darkness" more than the 2nd one which looks a bit artificially brightened up.
But the 3rd one is the best of all! Great mood, great scene, convincing pose of the protagonist... Like!
Agree, # 3,4 me...but they all have merit...
Love the stream path one. Good work.
The stream and path were the easy part, but I'm still struggling with those rock walls, I wanted something different. May have another go at a different setup today (after hoovering the house :P)
Echo others who voted for #3
"after hoovering the house" heh heh heh, there's a phrase I haven't heard since I got my Filter Queen ...found it in the back lane and after a 20 dollar update 15 or so years ago, it is still the best vacuum I've ever used...But I still use my Hoover Blender daily for smoothies heh heh, I just 'hoover' them up LOL
Marvelous work in a shadowed canyon. Are you going to pursue the romantic lighting of the painting? Either way these images stand as a fine set of examples of your TG mastery.
I used to climb a lot on sandstone rocks and those in number 3 are just like those rocks.
Thanks guys. As I wasn't very satisfied about the rock, I did some more tests, but haven't found it yet. I also did a test with defer all, and found that the opacity mask I applied to the stream didn't work :( But it does render pretty fast and without doing background extensively first).
I may try do the painting, and its light, would be cool. First I'll have a look at the railroad Jordan set up.
The opacity rendering issue is a current limitation of Defer All. It will be addressed in the future. In the meantime perhaps you can find other ways to mask your water.
- Oshyan
I saw the issue being reported at the tracker, thanks.
A first attempt (new setup) for the Romantic valley. It's not very easy, so it's a little different still.
The last one shows a nice mood, too.
Will there come more details to it or is it just a step stone to check another POV?
...some bigger gravel on the path? e.g.? :)
I'll check out the grass. I will probably keep this POV, but have to work on the path and stream and clouds, etc. It's nothing like the painting yet.
Could maybe use some mysterious light from the sun?
It's far from finished. First get the terrain in order. The square stones is a problem. Importing assets would be the way, but well, trying this in TG first.
Coming along nicely, really like the mini waterfall....
How much work it is ... but I should know! ;)
How close do you want to (or do you have to) get the similarity to the painting?
Quote from: Dune on July 16, 2019, 05:36:52 AM
It's far from finished. First get the terrain in order. The square stones is a problem. Importing assets would be the way, but well, trying this in TG first.
The foreground rock on either side is pretty darn nice. I really like it. Very reminiscent of the hard dark gray sandstones we have up here in the mountains and how they break.
Well, I solved some issues, and got this so far. To accomodate for the chapel I pulled out the rock wall a bit (SSS+surface shader lateral displ), and to get the fall/water follow the terrain I switched some SF's places. Two holes burnt in the sky for the local light.
I don't think I'll completely get the painting copied. Might be possible with some careful landsculpting, but it's not worth the time. Quite satisfied with this already.
I'll have a look at some parts again, and maybe improve. Any suggestions are welcome, of course.
Great atmosphere.
Wow! Love the mood on this one! Nice Work!
WOW a beauty image for sure...maybe some day I'll get there...sigh. Well done Ulco!
Great sky, nice rockwall and landscape components in general.
Especially the foreground on the right would be better with softer
shadows and overall it could be a bit more yellowish,I think.
Keep it up man.
Thanks guys. I did another one with smooth reflections, which is much nicer. Softer shadows may be interesting. And added some statues. More yellowish... I'll consider it. Maybe a PT render would be nice too....
Quote from: Dune on July 17, 2019, 01:32:11 AM
Well, I solved some issues, and got this so far. To accomodate for the chapel I pulled out the rock wall a bit (SSS+surface shader lateral displ), and to get the fall/water follow the terrain I switched some SF's places. Two holes burnt in the sky for the local light.
I don't think I'll completely get the painting copied. Might be possible with some careful landsculpting, but it's not worth the time. Quite satisfied with this already.
I'll have a look at some parts again, and maybe improve. Any suggestions are welcome, of course.
Very nice mood to the clouds here. This is based on a painting that you did? Could you share? Or did I miss it?
Quote from: WASasquatch on July 17, 2019, 01:49:50 PM
Very nice mood to the clouds here. This is based on a painting that you did? Could you share? Or did I miss it?
The concerning original is in this post: Reply #12 on: July 12, 2019, 07:46:08 AM
Besides, Ulco this turns out as a real beauty! Good work!
Great stuff, well done!
Great atmosphere is right, well done Ulco
Quote from: Dune on July 17, 2019, 01:32:11 AM
Well, I solved some issues, and got this so far. To accomodate for the chapel I pulled out the rock wall a bit (SSS+surface shader lateral displ), and to get the fall/water follow the terrain I switched some SF's places. Two holes burnt in the sky for the local light.
I don't think I'll completely get the painting copied. Might be possible with some careful landsculpting, but it's not worth the time. Quite satisfied with this already.
I'll have a look at some parts again, and maybe improve. Any suggestions are welcome, of course.
I have to comment again. This is even more atmospheric on my phone's 4k display and color tones. Really rich. Not sure if HDR settings do anything to do images (I don't think so) but sure looks whole lot different than my RX 480s output on my monitor.
This is an image I'd love to climb into. Beautiful!
Stunning, Ulco!!!! This is a real piece of art.
Quote from: Dune on July 17, 2019, 01:14:29 PM
Maybe a PT render would be nice too....
Oh yes, please!!!!
Quote from: Hannes on July 21, 2019, 08:54:57 AM
Stunning, Ulco!!!! This is a real piece of art.
Quote from: Dune on July 17, 2019, 01:14:29 PM
Maybe a PT render would be nice too....
Oh yes, please!!!!
agree
The problem is the water....
Quote from: Dune on July 21, 2019, 09:48:02 AM
The problem is the water....
D'oh...yeah, been reading about that. Hope PS fixes that by the time I can afford to upgrade my TG4.
I'm working on a project with a similar issue atm. I need some smooth transparency made with your method using a water- (or glass shader). So I rendered the whole thing with the pathtracer and crop rendered the water area with the legacy renderer, and put it togwether in PS. I guess, it's worth it.
The water transparency will be working for PT in the final 4.4 release coming fairly soon (probably in August).
- Oshyan
Quote from: Oshyan on July 21, 2019, 02:16:59 PM
The water transparency will be working for PT in the final 4.4 release coming fairly soon (probably in August).
- Oshyan
SWEEET!
Yes, I know I can comp it, but am a bit lazy :P I'll wait till August ;) Sounds really good, Oshyan!!!!
In the meantime, I added some stuff and changed the rocks.
Looks fantastic! Do you really need water transparency here? Maybe just reflections might look at least similar?
Quote from: Hannes on July 22, 2019, 08:36:16 AM
Looks fantastic! Do you really need water transparency here? Maybe just reflections might look at least similar?
my thoughts as well
Wow. Another killer scene.
Quote from: Dune on July 22, 2019, 01:32:12 AM
Yes, I know I can comp it, but am a bit lazy :P I'll wait till August ;) Sounds really good, Oshyan!!!!
In the meantime, I added some stuff and changed the rocks.
The colour and shine on that stone reminds.me of the Dark Souls game series. Erie.
Wow, that looks marvellous!
I agree about the water... Though I'm always curious what's beneath the water surface ;D
But here the mysterious look without knowing what's beneath is better.
Well, I did a small test in PT, but even this one took a few hours.
Btw. this is what I did in a lot of my paintings; add some stuff that could make you think of a story, a meaning.... think jealousy, leaving, death, the river Styx.
Moody and mysterious.
not a typical image but very powerful!
Impressing how you work through the iterations towards another great picture!
There is something I would still work on and that is the rock wall on the right of the image.
It has this kind of specularity like a "a vettige glans".
(that`s the closest I could come up with with my knowledge of the dutch language).
Don`t know if it makes it clear.
The left side of the image with the trees, the water, actually everything else in the scene has a more earthen, rough quality.
Which I personally like and find comes closer to what the Danby Painting had.
A little bit more blockyness, rectangularity (if that is a word) and detail, even a little bit more greenish colours in there
would be what I`d be going for - IF I ever came that far in a picture like you already have come here!
Great work again, really.
CHeers, Klaus
Thanks Klaus. You may have a point. I was considering adding some greenish moss/grass on slopes on the right rightwall, and some more color diversity, but never got to it. The 'vettige glans' surely makes sense, but it's supposed to be quite wet rock (misty, moist weather). Perhaps vertical areas of wetness/shine would be nice, like water streaming down in parts.
I may have another go...
I already like the last version more than the painting :)
I don't know what it is but I am missing something on the right side rocks... just a feeling...
Perhaps some moss and lichens or small cracks. The rock seem a bit to smooth and even.