Quote from: Roberts on July 20, 2010, 06:22:03 PM
Perfect!
Thank you so much, DandelO! It´s working! (which you already know, of course )
Now I can add some irregularities to my imagetextures.
Regards
Robert
Glad you got it going!
There's very little documentation for things like the warp shader or, rather, how to use it on different kinds of shaders, and such. Other than to say it 'warps a shader by another shader', there's no instruction about its implementation for the different types of shaders that could be used with it.
For example: I've never seen written that;
- The warp shader's amount of warp is controlled by the '
displacement' value of the 'warper'...
- That, warp direction needs to be specified independently, via yet another shader(redirect)...
- Or, even, that tex coord's are required
at all, for the most common TG2 shader, that would most likely be used here(the power fractal).
The above may, or may not, be completely true, like I say, I've never seen any actual instructions on the correct operation of the warp shader.
I'd like a warp shader node, that includes a built-in
'Get position from input-A/B', with
'Warp direction X/Y/Z' check-boxes and, its own
'warp amount' parameter. That would keep things all in the one, convenient node. And, it would work just like the
node reference says it should!