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What improvements could TG2 use?
What improvements could TG2 use?
Started by jbest, September 15, 2010, 09:30:22 PM
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Henry Blewer
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Posts: 6,332
The cooler weather is great!
Location: Seattle, Washington USA
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Re: What improvements could TG2 use?
#30
September 23, 2010, 11:07:59 PM
But, I never have used this. It may just be for various versions of a tgd.
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TheBlackHole
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I never finish anything I st
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Re: What improvements could TG2 use?
#31
September 23, 2010, 11:30:11 PM
Oceans available on the Water tab. An ocean would simply be a sphere with a water shader but instead of being in with the objects it would be in with water. It could really help the newbs make oceans without much prior knowledge and it would probably also help the rest of the users a bit because then we wouldn't have to add the water shader manually.
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Zairyn Arsyn
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Re: What improvements could TG2 use?
#32
September 24, 2010, 07:30:01 PM
changeable bounding box colors, it would be helpful to change the color of unselected / selected BB's
(like when you have the painted shader on and you cant see a *%)#)$' bounding box when you painted the whole terrain white
)
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jbest
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Re: What improvements could TG2 use?
#33
September 26, 2010, 12:22:34 AM
I know it's stupid, but maybe the ability to do rain on TG2?
Heard of computer graphics? CG? Terragen 2, the landscape generating program, also known as TG, a whole cool way to create realistic CG - with TG.
Zairyn Arsyn
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Re: What improvements could TG2 use?
#34
September 27, 2010, 11:06:12 AM
possibly, i think dandelO achieved a snow effect with TG2
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.
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