Random Seed + V.5

Started by dandelO, November 02, 2010, 09:30:00 PM

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dandelO

I would probably stand and take a picture like this anyway! ;)
I do get funny looks from people sometimes, I'm sure lots of us here do. Standing pointing a phone at a tree, clouds, ground.
"What's that weirdo doing at the park?" "Must have a gravel fetish, or something. Probably best avoid him! Come along, children, stop staring at the strange man, he's obviously quite disturbed." :D

Dune

A great improvement, Martin. Good light now, and the birds look great. Actually (I'm one of these crazy birders) they look like young European robins. Especially on the one in the down right corner I see it's back feathers just like young robins have. The eye looks incredibly real, all in all a nice object to have waiting to be used. The only thing is that its hand feathers and tail are a bit too shiny, they should be darker. Is there some reflectivity there?

dandelO

Hi, Ulco. The birds are actually robins so, you're right on with that assumption. I edited the texture to remove the red breast and I slightly manipulated the main colours too because the TG outputs of the original texture came out with a kind of green/red tint, compared to the brown mud. The feather texture is firstly broken up a bit with a fractal in the colour function and secondly, with a 3x Perlin population variation over the population scale.
I had to omit the specular entirely because even without spec', the model looks extremely shiny and raising the bump mapping didn't help past a certain point, I have it(bump) as high as I can without looking too fake, just now, I can imagine this to be feathers, any higher, though, and it looks like bumps.

Incidentally, the eye is just part of the main body of the model, not a separate object and as such, it's just textured with the main image map, no special trickery with reflectivity or anything. Here's the link to the original bird.

Thank you, Sir! :)

Kadri


Ulco , there is a new video about Lightwave 10 that is in a way very informative in a general way too:
http://tv.newtek.com/player.php?recordID=99

This is a old thread about the same problem. 5 pages long :
http://www.newtek.com/forums/showthread.php?t=94046&highlight=tonemapping

These are from here:
http://forums.planetside.co.uk/index.php?topic=8834.0
http://forums.planetside.co.uk/index.php?topic=1884.0

This is from a link that Oshyan gave somewhere here:
http://www.faqs.org/faqs/graphics/colorspace-faq/

How much they are related to your problem is another thing , but the " Colour " section from the image map shader 
( http://www.planetside.co.uk/docs/tg2/noderef/window_7_1_5.html?MenuState=HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAEAAAABEAAABAEAAAA8VRVFAAAEAAEQAAB )
needs a little more explanation . At least there could be links like these there for better understanding.

These are good technical things to know.

But of course this is art too.
If someone likes his images as they are or want to break rules or don't like rules what can we say :)

Dune

QuoteHow much they are related to your problem is another thing

I didn't know I had a problem  >:( but thanks for the information, Kadri. Interesting stuff!

And thanks for the link, Martin, although I cannot use a sketchup file. Did you convert it to obj or tgo?

Kadri

#35
Ups sorry ! i shouldn't post when i haven't slept more than a day !
This was more about the image that DandelO made Ulco and not directly for you.
Why i mentioned you i don't know ; it may be my subconscious  :)
Because i think your images and technique are one of the best we see here on the forum or anywhere.
When i see your name i know that there will be something nice .
Only they seem sometimes a little washed out to me .
But here on the forum are many images that need that kind of approach .
My images aren't better from this standpoint too.
I had not the slightest knowledge about tonemapping or level adjustments and such until the last 2-3 years or so ago .