Quote from: RArcher on December 11, 2010, 02:29:11 AM
I would love to use both point data for locating things (whether that is individual trees, or traffic signs, light poles or whatever) as well as area features for tree coverages, marsh land, etc. etc.
Hi RArcher,
I could not have said it better!
Points are very versatile and could perhaps be used as a support when drawing masks as well? But yes, using area features directly would be better.
Hi Jo,
I am interested in visualizing real world nature data, including measured trees. This can be done in other applications, but it always looks very stylistic and the closer you get to the trees in a scene the emptier it becomes. So using TG2 to fill in the blanks in the geographic info by creating more detail with terrain displacements and shader effects as well as plant populations and other objects would greatly improve the visual quality and versatility of such scenes.
Another way of using shape files (or GIS data in general) would be to symbolize them as more traditional map icons inside a landscape scene. Say you have a bunch of campsites. These could be shown as a population of a "campsite looking 3D object" marking their location. An advanced map or map enabled 3D landscape don't necessarily need more GIS input than a coarse terrain model and a water mask. With the procedural powers in TG2 I simply think there are many creative possibilities when merging real world data with photorealism and procedural detailing.
I think I may be well off topic by now, so I'll stop. Sorry about that cyphyr and thank you anyway.
Erik.