I don't know about selling, might be an idea. But as you can see here there are things to sort out, and it ain't easy. In the meantime I have figured out why I had the blocked rail sides, but there's still the issue of the 'shadow' sleeper displacement in the snow, right beside the sleepers.
This was done using displacement intersection (favor depressions also works), but I had to insert another compute terrain with a patch size of 0.1 to not get a large sleeper 'shadow'. And if I would alter the other two values of the intersection away from 0/0, things would totally change, and rise and dip like crazy. Weird stuff going on.
This is obviously snow, contrary to its title. I had a sand shader right beside it, which I may try another day.