Ahh, right. I thought you meant in a future update there would be a ray detail multiplier for each object in the scene, like one on the lake object, one on the planet, one on the plane etc. My mistake.
I still find I'm multiplying GI prepass time when I edit the ray detail multiplier, do you have a list of all the specific elements this parameter affects?
I'm guessing; Subsurface transparency detail, reflection detail, RTE subdivision of planet/sphere/lake objects/etc. and their shadows.
The part I don't quite understand is this, at default RDM settings(0.25), is this equal to a 1/1 balance between render detail and GI relative detail? I ask because raising the RDM is also raising the GI calculation time and I'm not sure. For instance, if I go for render detail=1 GI=1/1 with ray detail multiplier=1, does that mean that the GI is now relative to '4'?
And sorry for the mix up, I just thought you'd meant that it would be an element-based parameter at a later time. It's brilliant, regardless of that!