Started by PiotrT36, April 28, 2011, 11:10:03 AM
Quote from: PiotrT36 on April 28, 2011, 02:42:37 PMI've changed the min scale to 1m according to your suggestion and error occured again. But smallest scale of the fake stone surface shader was 0.001 (1mm!). When I changed it to 0.01 the error disappeared! Why small scale (0.001) is so harmful? Any ideas?
Quote from: cyphyr on April 29, 2011, 06:30:37 AMIf you absolutely have to have very small scale stones (or any other shader below or about 0.001) add a distance shader to its blend input. At that scale you wont be able to see much detail beyond a few metres away (if that) and even if it did render with no errors it's only adding to your render times.Richard