Deep Green WIP (was detail in deep shadows in terragen discussion)

Started by cyphyr, April 03, 2012, 12:53:18 PM

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ares2101

Whoa!  Is there a large version of the End image in that storyboard?  It looks awesome.

Dune

This will be one heck of an animation, Richard! The finale is stunning. I too would like to see that big.

cyphyr

Thanks for the positive feedback guys.
I think I am finally getting somewhere with this. There have been so many contradicting and conflicting elements that all have to come together it's been something of a nightmare to make it all work.
Even now there bits that are something of a compromise and I'm having to change my ideas to accommodate as I go along.
I used to say that any animation that took longer than 20min a frame was abandoned; I'm up to 1h20min/frame now ... not good ... need more computers. So even when the creative bit is done there will still be a month of rendering before theres an animation to show :(
Sorry there's no "finale" image at the moment, keeps changing anyway :)
Ok off to model a aerial dock.
Cheers
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

cyphyr

DeepGreen update:
Balpheron wing flyer pretty much final.
This will be flying down the canyon.
C&C welcome
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

Kadri


Looks good Richard  :)
I am only not sure about the texture on the canopy(?).
It kinda holds up but it looks like it is not as correct as the other textures from a size point of view.

TheBadger

No mater what, I think this is going to be a pretty great little movie!
It has been eaten.

Dune

Now that's something I'd like to fly into canyons with. Amazing machine!

cyphyr

Another update.
The Bellerophon (correct spelling this time!) in her natural environment.
Kadri, yes I agree about the canopy texture and the next update should have something of an improvement (I hope).
I've also changed the aspect ratio to full wide screen (2.35 as opposed to 1.77). Gives it a more filmic look and renders a little quicker.
Cheers
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

cyphyr

Hot news:
I got the render time down from 4 hours to just 1 hour!
This just might work.
Cheers
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

chris_x422

Nice work Richard

Looking very cool indeed, keep going buddy.

Chris

TheBadger

It has been eaten.

cyphyr

Quote from: TheBadger on June 16, 2012, 06:15:02 PM
How?
Just by cuting some corners, I can drop a little in quality as it will be moving so a little blur will be ok (I hope). I'd like to be able to go for the highest quality but I don't think I could bare rendering till Christmas!
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

TheBadger

If this is just for learning and fun I agree. But if this is for your reel, then I say go balls out and render on the farm.
It has been eaten.


Dune

Hurry please, I want to see this  ;) Will we be seeing this, anyway? Is your waterfall on another planet now? That should save a lot of render time. And how did you get the lighting on the 'building', hitting cloud seeds forever until it looked good? I never got the clouds' shadow map to work properly, it never looks like the shadow of the cloud without the shadow map checked.
And did you construct the Bellerophon (nice name) so that it's parts can be moved? It would be very handy here to be able to non-RayTrace some objects, as you could then have the canopy flapper a little.