There are actually 2 ways to go about this. You can either do as T-U says, generate 1 GI cache file for the full image and use that for all crop renders. This can be done either at full resolution, if your system/render time budget can handle it, or at a lower resolution/detail, i.e. you can have a 1000x800 GI cache applying to a 4000x3200 image, just keep the image aspect ratio the same. A GI cache file at lower resolution than your main render will of course result in lower GI detail, similar to just turning down the GI relative detail.
OR you can actually render GI cache files for each crop region (presumably at full resolution), making sure to number them sequentially, then use "equal blend within range" and set the number of blended files equal to the number of crop regions/GI cache files. This too will work, and *may* be a way for you to get maximum GI detail if your system can't handle doing a full resolution uncropped GI calc. It's more complicated/laborious to do it this way, but it does work. Numbering order should not matter since the renderer basically combines all GI files into a single GI data array at render time.
- Oshyan