practicing

Started by jmeyer, April 26, 2007, 05:01:22 PM

Previous topic - Next topic

jmeyer

calico: in case you wanna know more about the uv-thing,i´m afraid none
of the tgds would help you.If it´s something else you´re curious about
just let me know which one you want.

rcallicotte

Oh.  Okay.  I thought we were talking about doing something different to the object textures...     :P
So this is Disney World.  Can we live here?

jmeyer

Heureka! ;D
Problem solved.To make a long story short,just had to export the
object with texture unchecked (for the "hi"-poly version(ZBrush)).
For the lo-poly version(wings3d): i had to export it with one color only.
Although it´s no uv-mapping two or more colors seem to be read
by TG2TP as a kind of uv-mapping also.
Thanks for your help Oshyan.


Oshyan

Looking good. If 2 or more colors are specified they will generally be specified with coordinates. So in effect it *is* UV mapping, even though no texture is specified. Then any texture that is applied to the object that has UV coordinates as the mapping mode will respect the previous mapping.

- Oshyan

jmeyer

Of course you´re right,but it seems to be handled/read differently by the
various applications.That is at least what i have experienced so far.Not
to mention the many different terms for the same matter and so on.It can
be really confusing sometimes.
Thanks again,J.

jmeyer

More rocks.Different displacement approach with functional stuff(voronoi).
2 versions with different displ settings.

nvseal

Wow, this is really looking fantastic. You are going to have to share the tgd, again.  ;D

rcallicotte

I agree.  Sharing is good.  Learning is even better...so if you have time to explain something basic to the offering that would be great.
So this is Disney World.  Can we live here?

jmeyer

Thanks,glad you like it.
Of course you can have a tgd.I´ll post the one for the first image,but you
will have to load a terrain of your choice.For the shown images i´ve used
a crappy old terrain i made a while ago with terrabrush and terragen 0.9x
and even zipped it´s not small enough to be uploaded here.But i´ve tested
with terrains like Havasu Falls, Mitten Butte and the like and you´ll get
nice results with that kind of terrain also.
calico:please specify what you want me to explain and i´ll do,if i can
that is.
Generally you should play with the scale of the voronoi and the displacement
settings of the power fractal (between the displ node and the compute terrain),
especially roughness(displ tab), the various noise parameters and warp.

jmeyer

Here are 2 images more,the first one is a lucky accident,which
happened while playing with displacement.Used the fractal
breakup shader for displ and connected it mistakenly to the
child layer port instead of displ function.Seems to be a
foamed explosion effect.
The second one is the latest "serious" version.

old_blaggard

Great lighting and composition!  You might want to work on your foreground texturing a little, but the overall mood that this image evokes is wonderful.
http://www.terragen.org - A great Terragen resource with models, contests, galleries, and forums.

mrwho

i love the second image. how did you get the fog to looks like that? Could you share the clip/tgd please?

ProjectX

that foamed image could be used for ice blasted onto a surface.

Just need spikes on one side (use fake stones will give you spikes)

rcallicotte

MrWho, here's a clip file for some fog.  I've included the atmosphere along with the cumulus and density fractal.
So this is Disney World.  Can we live here?

j meyer

For some reason i lost access to my former account yesterday and
tried some times to get back in,but no success. Decided to set
up a new one so that i can reply again.Sorry for the delay.
Thanks for your comments.
Here is the requested fog tgc