Hi,
Do you know yet what the difference is going to be with an object .FBX for T2, compared to Maya?
I mean, will it be the same (FBX is FBX), or Is it something that programers can change? For example, if I saved a rigged creature as .FBX, will T2 be able to open and display properly even though I couldn't effect the rigging? Or would the rigging be excluded, or it just wont open?
Rigging is just the example, but any difference I would like to know about.
What is planetsides goal for next release (spring, summer, fall?) And do you anticipate that object FBX will be included?
I am sure you hate these questions about dates and stuff and I think I can understand it. But still...
Thanks