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Arc de Triomphe
Arc de Triomphe
Started by Dune, May 08, 2013, 02:21:09 AM
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Dune
Fluent in Terragen
Posts: 20,074
Location: Netherlands
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Arc de Triomphe
May 08, 2013, 02:21:09 AM
A squadron of bombers passing underneath a natural Arc de Triomphe. It needs soft shadows (and more), but this was a quicky.
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yossam
1k+ Member
Posts: 3,069
Location: Tucker, GA
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Re: Arc de Triomphe
#1
May 08, 2013, 04:00:07 AM
I like. Glad to see you trying something different. i would also like to know how you made the arc.
Dune
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Re: Arc de Triomphe
#2
May 08, 2013, 07:21:48 AM
Simple shape displacement , bent sideways by twist and shear, then with the same but enlarged and relocated simple shape color (which might as well be another SS) a masked redirect down, after a compute terrain.
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Bjur
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Fly safe!
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Re: Arc de Triomphe
#3
May 08, 2013, 01:32:41 PM
Looks cool!
When i saw your picture i instantly imagined myself the black/white old school King Kong from the movie into your image, haha..
~ The annoying popularity of Vue brought me here.. ~
DannyG
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Re: Arc de Triomphe
#4
May 08, 2013, 09:24:47 PM
Grand image
New World Digital Art
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choronr
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Re: Arc de Triomphe
#5
May 09, 2013, 02:46:53 AM
Nice one Ulco. Some day, I'd like to see someone produce the 'Delicate Arch' in Moab, Utah. I've hiked to this fantastic arch several times over the years.
Link:
https://www.google.com/search?q=delicate+arch&client=firefox-a&hs=HL1&rls=org.mozilla:en-US:official&tbm=isch&tbo=u&source=univ&sa=X&ei=ckWLUYH5LaGMiALEioE4&ved=0CDoQsAQ&biw=1440&bih=732
Bob
Dune
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Re: Arc de Triomphe
#6
May 09, 2013, 02:52:51 AM
That would have to be done as an object, I'm afraid. Bending in TG is quite fickle.
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Jo Kariboo
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Posts: 1,860
Location: Montréal
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Re: Arc de Triomphe
#7
May 10, 2013, 01:10:10 PM
I believe that a light directed more laterally could given more relief in the clouds and texture of the arch. Not always possible according to the terrain and the clouds on the other hand. In any event it'a nice experimentation.
https://pierrechartier.bandcamp.com/
https://www.flickr.com/photos/95083766@N04/collections/
https://duoorigine1.bandcamp.com/album/shaman-warning
https://www.youtube.com/user/JoKariboo/videos
Dune
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Re: Arc de Triomphe
#8
May 11, 2013, 02:36:08 AM
I will do another one, soon.
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Hannes
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Re: Arc de Triomphe
#9
May 11, 2013, 03:01:38 AM
Impressive! Great idea.
Dune
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Re: Arc de Triomphe
#10
May 12, 2013, 04:19:15 AM
Another one.
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Seth
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Re: Arc de Triomphe
#11
May 12, 2013, 05:59:43 AM
nice arch.
I like the high contrasted black and white
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TheBadger
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Posts: 7,400
what's the difference?
Location: North of Hell, but not by much.
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Re: Arc de Triomphe
#12
May 12, 2013, 07:48:10 AM
Keep developing this arch stuff, Ulco. It looks like its got real possibilities.
I'm not a big fan of the 2 images as they are though. But Im guessing they are just test images anyway. Even so, I can see the potential here.
It has been eaten.
otakar
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Procrastinate later.
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Re: Arc de Triomphe
#13
May 12, 2013, 12:24:22 PM
Wow, that's an achievement! The only way I was able to accomplish this was by redirecting two heightfields so they join up. You always see the intersection - it's apparent that it is not a continuous rock structure. You seem to have figured out how to do it with just one heightfield. Congrats!
jo
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Posts: 1,731
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Re: Arc de Triomphe
#14
May 12, 2013, 08:44:35 PM
Cool :-). I'm so glad you've been able to do so many interesting things with the Simple shape shader.
Regards,
Jo
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