transform the sphere object

Started by mhaze, May 11, 2013, 07:44:15 AM

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dandelO

* Wrong. Unplugging/replugging displacer nodes does make the wireframe refresh but hitting new parameters, such as seed values doesn't. Just un/replug the node to make it refresh to the new settings. No need to disable/enable the rock.

choronr

Thanks Martin, its good to see you back. Will give your suggestions a try - looks like some fun ahead.

choronr

Quote from: dandelO on May 12, 2013, 01:57:56 PM
There's also a nice node-input on top of the rock object node called 'mesh displacer', which has a bunch of extra, and hidden, object subdivision options you can use, if you open the rock-object clipfile in a text editor and re-save it.
You don't need a text editor just to use the mesh-displacer's default settings, though, just plug something in. I think you still need to disable/enable the rock node after you plug any new displacement shaders in to make the object wireframe refresh in the 3D preview window...
Martin, previously we've been addressing a 'sphere object' not a rock object. Are you saying the same would apply to either?

dandelO

Sorry, Bob. Typical of me to take a topic off-road. No, those settings only apply to the rock object.

choronr

No Martin, I apologize, I now realize you were just expanding the thread with additional possibilities and ideas.

Customized rock and sphere objects are important elements to add to a scene and serve as nice back drops for vegetation in the overall composition. We appreciate your bringing the rock object up here.