Grasslands WIP *Final Render*

Started by Saurav, July 09, 2013, 11:04:09 AM

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Saurav

Work in progress, scene depicting highland mountain meadows. I may change the lighting drastically for the next iteration as well as add more terrain details. Other things to come are boulders and flowers. Additionally I would like to add an old/rustic wooden (log type) fence on the foreground, does anyone know where I can get a good high poly one?

Grasses are from Walli, trees and shrubs Xfrog.

Walli

sense of scale is fantastic!

RArcher

This is looking like a really great start.  The only thing I don't care for is the midground line of trees, I think you can make them look much better.


Oshyan

Fantastic, realistic colors and great sense of scale. I agree the lighting could be a bit different, and more details (rocks, etc.) of course. Looking good!

- Oshyan

efflux

Cool. Really nice stepping back of features into the distance.

TheBadger

Agree with all. Great WIP! this could be great, and is very nice already.
It has been eaten.

otakar

Agree with all the comments. Quite a dramatic view you got here! One other observation, make the rockface rougher. Up above it won't be smooth due to erosion and below there will be lots of talus which will look anything but smooth from a distance. Pictures explain this better than I can: http://www.dskendall.com/images/grand-teton.jpg

This has the potential to be a real stunner.

Hannes

Wow, really beautiful! I agree with the others about the lighting. Additionally imho the clouds could be a little bit denser, whiter and more detailed. And there are these horizontal lines in the middle of the meadow. Maybe it's the distribution?!
Otherwise fantastic!

Saurav

Thanks for the comments guys. I have decided to work on the mountains in the background first by adding much needed details on the terrain.

I also decided to try a different time of the day for this scene. Not sure if I will keep this light or the daytime light for the final render as I quite like the daytime colours.

Moving on to the foreground details now.

Walli

also very nice, but I prefer the daylight version. Probably something inbetween could work well too. Only problem with daylight version was, that the light seems to be directly behind the cam, so the lighting was a bit flat.

jaf

Looks great!.   :)   I would be tempted to move the line of trees either to the right or left so they don't center.  Also, maybe giving the trees a 1 or 2 degree "tilt" and limiting the rotation to a 90 degree quadrant so they all tend to lean in the same direction (I think those types of trees generally have a natural sun/wind tilt, but maybe I'm wrong.)
(04Dec20) Ryzen 1800x, 970 EVO 1TB M.2 SSD, Corsair Vengeance 64GB DDR4 3200 Mem,  EVGA GeForce GTX 1080 Ti FTW3 Graphics 457.51 (04Dec20), Win 10 Pro x64, Terragen Pro 4.5.43 Frontier, BenchMark 0:10:02

TheBadger

It has been eaten.

Saurav

I think I am almost finished with this scene. Colour corrected in PS.

TheBadger

I think this is pretty great!
The only two thinks I might suggest is moving the front bush to the right. And the texture on that one rock  could use a lilltle more work. But otherwise its great.
It has been eaten.