Terragen 3 examples (If you got some please feel free to post your example here)

Started by cyphyr, June 15, 2013, 04:43:18 AM

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Luc

Hello

An other rock/stones test, using new GI and noise available...

luc

Terragen scenes & presets store
www.lucbianco.fr
Unreal Authorized Instructor



choronr

Looks great; but, looks like you have to be careful with the noise not to overdo it.

Saurav


inkydigit

a (very) quick lighting and shadows test using the new Gi settings in TG3
:)
J

Blackheart6004

Can anyone PM me on how to get the Vortex Shader to work? I've tried blending the shader with clouds and it's not working.

Thanks.
My DeviantArt Profile - http://blackheart6004.deviantart.com/

Dune

Just stick the vortex shader between cloud fractal and cloud layer, but don't forget to set a location and size.

Blackheart6004

My DeviantArt Profile - http://blackheart6004.deviantart.com/

EoinArmstrong

Just playing around with lighting.  Nothing else fancy here at all.

Anyone else finding atmos are taking a terribly long time to render?  I'm not changing atmo settings much.  Maybe I don't need 64 samples for atmos in TG3?

yossam

Hardly ever do you need that many samples for atmosphere. Try defer atmo/cloud with lower sample settings.

inkydigit

that's a killer terrain coming together already Eoin!
I would try lower samples for sure... 24-32-?? -  see what you can get away with! - or maybe try ticking defer atmo (raytrace atmo in TG2)as yossam said...
cheers
Jason
:)

Oshyan

For "normal" atmosphere and lighting settings (e.g. without really high haze values, and without sunset/heavy shade/god rays), you should seldom need more than 16-24 atmosphere samples, *especially* if Defer Atmo/Clouds is being used.

- Oshyan

TheBadger

It has been eaten.