Good info!!!
Ok, so lets be clear...
So your saying that the motion capture should be equal to the animation output, is that right? So for example, the output of a project will be 30 fps, and therefore the capture should be 30fps. Yes?
But if so, I don't understand something.
The motion translated to the object will be whatever the motion data records, right? So then its when you hit preview play back you see all the frames or only the number you choose, right? Then you hit render and you get what you told it to give you, right? But the data is there. Its just you selected to not show it. Or are you saying that somehow the data is lost along the line, and you cant really show it?
24Fps is a film standard. I'm not a fan. The blur is terrible, but people say the motion is more life like. I don't think it is really. Its cheaper to make though because there is less film. In animation obviously less render time.
The new Xbox out this winter will play games at 60FPS. So IF the above statements are correct than that would be relevant.
I have only ever captured video or made animation at 30FPS so far. But with animation, only because of render time. Also there is the play back issue and media hardware. But that will be changing soon I guess.
Pablo, where can I read more about the rest of the things you brought up? I need to know everything I need to know, you know.
I am interested in photo real motion (with respect to the 24-48-60FRS arguments). Also, What sources do you have to clarify the point about FPS second being wasted data? When I said what I said about the higher frame rate, that was because thats what the manufacturer claimed. Not because I know it my self.
Also, what do you think of that other software from the other thread? I need a little guidance on these topics. Theres not a ton of info out there right now, or at least not that I have found yet. Im just getting into this, but I know its something I need.
Cheers.
P.S.
Im super super tired right now as I write this. If I asked a question that you already answered and I missed it. Forgive that and just point it out.