A bit of a rework of my last image, pretty much everything apart from the overall cliff shapes has been fiddled with. Have to say the population colour variation options are a really great addition to the program. This one took far longer to render than I would have liked, but once it was started I was sort of commited cause I liked what I saw. Took a little over 51 hours, mainy from the displacements in the cliff face. I'll have to take a look and see if I can simplify them without changing their shape or detail too much. Doesn't help that my computer is getting a little long in the tooth.
Everything was rendered out as render elements that I then re-combined in Blender. I also tried my hand at a little bit of matte painting in the foreground. I think I managed to colour and light match things quite well.
All the pine trees and grasses are from Walli and the heather bushes are from Ulco.