Overhanging Cliffs Redux

Started by RArcher, August 27, 2013, 10:59:39 PM

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RArcher

A bit of a rework of my last image, pretty much everything apart from the overall cliff shapes has been fiddled with.  Have to say the population colour variation options are a really great addition to the program.  This one took far longer to render than I would have liked, but once it was started I was sort of commited cause I liked what I saw.  Took a little over 51 hours, mainy from the displacements in the cliff face.  I'll have to take a look and see if I can simplify them without changing their shape or detail too much.  Doesn't help that my computer is getting a little long in the tooth.

Everything was rendered out as render elements that I then re-combined in Blender.  I also tried my hand at a little bit of matte painting in the foreground.  I think I managed to colour and light match things quite well.

All the pine trees and grasses are from Walli and the heather bushes are from Ulco.

Markal

Looks very realistic but, I'm kind of missing that river or tidal surge area....an excellent image none the less. Keep on man!!!

Upon Infinity

I'm far more impressed by the mix of near vegetation closest to the camera.  I'd save the clip file for that, if I were you.

Kadri

#3

This looks very nice Ryan!

The cliff looks great and the trees over it in the distant too.

I would only try to chance the trees in the foreground that are on the ground and on the cliff.
Maybe a different tree and-or less trees, not sure...

The foreground grass work looks great.

Dune

51 hours for this size? That is really much. Did you use RT reflection? How were your detail and AA settings? I hope people don't comment too much or you'll be in for another 51 hours  :P
My main positive comment would be about the front veggies, really nice, and the shape of the rock. My negative crit would be the harshness of the light.

choronr

I find those displacements on the vertical face of the cliff superb. I would like to see a lower gamma setting and higher red sky decay based on your color of the terrain.

Walli

nice work, I really like the color variations on the populations and especially the foreground works really, really well!

mhaze

Very impressive.  powerful composition and good use of trees. I like the matt painting, works well.  I must get someone to tell me how this new population colour works.

Dune

Reconsidering your render... are you actually saying that you comped the front grasses in? Photograph?


RArcher

Thanks for the comments everyone.

The long render time was likely from an extra couple compute terrain nodes with a patch size that was too small and the reflections on the cliff face.  I likely won't re-render this one, but if I can get the file cleaned up a bit I will post the .tgd.

The foreground grasses are a combination of Walli's grasses, Ulco's heather and some photographs layered in as well.


DannyG

Foreground is awesome, the variations in the trees/colors is very very good.
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TheBadger

some real nice elements to look at in this one.
It has been eaten.