If it's not too hard, a tight and quick deadline works fine, but this is so complicated that I have to build it up very carefully. Rushing things may leave me scratching my head when wanting to render and noticing something essential I forgot. It is complicated as I have to turn twice 360ยบ at least to cover 82 meters of render, and the terrain must continue, but with different populations every 10 meters or so, gradually changing. The front has to be believable as well, I mean the grass and veggies should look at the right size when you stand in front of that wall. Distance is easy, but front

The path you see twice here (once medieval, once Roman) is the same, crossing the hill you stand on. I used a warped SSS, no map, so all the other stuff has to fit to that. Perhaps, now that I think of it, mapping the whole lot would have been easier.
The reindeer will come in near the end, Michael! So there's a little time.