Camera Data to After Effects

Started by JasonArcher, September 18, 2013, 07:53:47 AM

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JasonArcher

Hi All,

Please forgive me if this has already been asked and answered -- I looked a bit, but found myself short on time this morning -- but does anyone have some pointers on the current preferred method for getting Terragen 3 camera animation data into After Effects? I appreciate any help on this. Thanks!

-- Jason

dorianvan

If you have access to 3D Max, export camera to that, then use Max to AE from Boomer labs. http://www.boomerlabs.com/cart/product.php?productid=8 
If you don't have 3d Max, maybe I can help you out (I have Max to AE as well). Let me know.
-Dorian

JasonArcher

Quote from: dorianvan on September 18, 2013, 11:21:08 AM
If you have access to 3D Max, export camera to that, then use Max to AE from Boomer labs. http://www.boomerlabs.com/cart/product.php?productid=8 
If you don't have 3d Max, maybe I can help you out (I have Max to AE as well). Let me know.

Hi, and thank you. I have Max 2013 but don't have the plugin from Boomer Labs, unfortunately. Is there a T3 -> Maya -> AE workflow, by chance? Wondering if I could export the cam to fbx and do something that way.

dorianvan

-Dorian

jo

Hi,

Sounds like FBX might be worth a try. There is documentation for FBX support here:

http://www.planetside.co.uk/wiki/index.php?title=FBX_Reference

Regards,

Jo

JasonArcher

Quote from: jo on September 20, 2013, 12:17:50 AM
Hi,

Sounds like FBX might be worth a try. There is documentation for FBX support here:

http://www.planetside.co.uk/wiki/index.php?title=FBX_Reference

Regards,

Jo

Hi Jo,

I've been testing out a FBX export to Maya and then into AE method but haven't been too successful so far. Camera animation data is exporting to Maya -- I see all 900 framed keyed -- but the motion that results isn't matching up with the motion in T3's camera. I've included a small clip attached to this message that shows the fbx motion applied to the stars. When taking the camera out of Maya, I adjusted the image size of the animation and checked to ensure that the focal length, angle of view and so on were correct. Still trying to figure out what I'm doing wrong. :/ I'm hoping it's just something simple that I'm overlooking.

Thanks,

Jason

digitalguru

try this for the export from TG3 to Maya:

JasonArcher

Thank you all...

I ended up running the scene through Syntheyes to get a motion track into After Effects. Worked great. :)

rcallicotte

Jason, thanks for the info.  I've been looking at Syntheyes and trying the demo.  Looks like a good community.


Quote from: JasonArcher on September 26, 2013, 06:44:35 AM
Thank you all...

I ended up running the scene through Syntheyes to get a motion track into After Effects. Worked great. :)
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