Underwater

Started by Dune, October 25, 2013, 02:40:43 AM

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mhaze

Great! the last one is superb.  I love the swell and the touch of red.

Dune

#16
I've taken it a step further, but the bubbles don't work like I wanted. Another one is now rendering.

choronr

This set up is ideal. Like the bubble work here; and, looking forward to seeing your next.

archonforest

Dune u are developing something great here! I really like how the water looks and the light that comes trough ;)
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

Dune

And now without the bubbles.

Dune

Going too fast for you?  :o

choronr

Very realistic. And no, not to fast for me. Wish I had your horsepower.

gregtee

here's a link to a commercial I did some time back for a Motorola phone.  There's two shots near the end of the spot that are underwater environments. 

link here:  http://www.ericbarba.com/Pebl.html

Here's another one for a Nike commercial, done around the same time period:  http://www.ericbarba.com/Speedchain.html

I did the jellyfish shots at the start of the spots. 

All of these were done in Lightwave at the time.  The key to doing this kind of work is having the ability to break out renders into component layers and then compositing them back together in a manner that achieves the look you're after.  Your renders would suggest everything needed to do this kind of work is now available in TG, but like any software package I've used it's really much easier to get the effect with component layers than trying to get it all int he main render as there's so many variables involved with this type of work, and having the individual layers helps considerably. 

-Greg

Supervisor, Computer Graphics
D I G I T A L  D O M A I N

Kadri


Very nice images Ulco.I liked the environment in the -v4-3.jpg image especially.

Those commercials does look great Greg!

Dune

Unfortunately I only get some black screens from your links, Greg. USA may be a little too far from here after all  >:( But thanks anyway!

yossam


Mahnmut

Really beautiful underwater scenes here!
And a great improvement from the first version, that already was not bad.
The only thing that differs significantly from what I remember from diving is the colour.
In my personal impression everything fades into blue/bluegreen very fast with distance and depth.
I tried to reproduce this effect some time ago:

http://www.planetside.co.uk/forums/index.php/topic,2544.msg25184.html#msg25184

In every other aspect, your pics are much more realistic and beautiful!

My best Regards,
Jan

And Gregtee, impressive clips!


gregtee

" In my personal impression everything fades into blue/bluegreen very fast with distance and depth."

This is exactly correct.  Water attenuates color over distance, sucking out red first, then green.  This is why underwater photography looks the way it does.  Add in the murk to add depth and you'll quickly get something that feels like you're under the ocean. 

The reason I was saying this seems possible now in TG is because of the render layers.  Breaking out a render into component layers and using the depth passes as matte layers to remove the red channel over the depth of the matte and in similar but lesser amount to the green channel will instantly add a lot more realism. 

I've included a screen grab from one of the spots here, though this still really doesn't do it justice. The moving frames display it all much better

Supervisor, Computer Graphics
D I G I T A L  D O M A I N

gregtee

I was trying to make a simple underwater scene and I can't for the life of me figure out the water plane.  I saw a thread about taking a plane, turning it upside down by putting negative values on the a,b edge and applying the water shader but no dice. 

Is there an example file somewhere one can look at to get started?

-Greg

Supervisor, Computer Graphics
D I G I T A L  D O M A I N