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Foggy Hills - Final
Foggy Hills - Final
Started by Gannaingh, October 25, 2013, 02:17:23 PM
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Gannaingh
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Posts: 882
Location: United States
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Foggy Hills - Final
October 25, 2013, 02:17:23 PM
Last Edit
: November 21, 2013, 10:51:23 PM by darthvader1
Here's a crop from a picture I'm working on. The full FOV extends all the way past the horizon to make the landscape look rather large. Those shadows on the clouds sure make render time go up.
kaedorg
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Re: Foggy Hills
#1
October 25, 2013, 02:40:15 PM
i like this kind of view. hope to see the full FOV.
choronr
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Posts: 4,574
Location: Phoenix, Arizona
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Re: Foggy Hills
#2
October 25, 2013, 02:43:26 PM
Very nice. Looking forward to seeing your progress.
yossam
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Posts: 3,069
Location: Tucker, GA
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Re: Foggy Hills
#3
October 25, 2013, 03:43:51 PM
Waiting for more.
archonforest
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Posts: 4,131
!AMIGA RULEZ!
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Re: Foggy Hills
#4
October 25, 2013, 06:55:28 PM
Yeah, looks great!
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd
TheBadger
1k+ Member
Posts: 7,400
what's the difference?
Location: North of Hell, but not by much.
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Re: Foggy Hills
#5
October 26, 2013, 12:38:13 PM
nice one again.
It has been eaten.
Bjur
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Posts: 294
Fly safe!
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Re: Foggy Hills
#6
October 27, 2013, 12:16:25 AM
For cropped images you can just get cropped c&c darth..
But it looks very good yet!
Just the clouds are kind of too "fluffy" and need way more shape or sharpness to meet the actual shown surface detail i'd say.
~ The annoying popularity of Vue brought me here.. ~
Gannaingh
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Posts: 882
Location: United States
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Re: Foggy Hills
#7
October 28, 2013, 11:13:33 AM
I'm sorry for the delay, everybody. Life got busy in the last couple days so I haven't had time to do any work on this project. Hopefully I can get an update in the next day or so.
Gannaingh
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Location: United States
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Re: Foggy Hills - V2
#8
November 02, 2013, 08:39:06 PM
Ok, It's about time i got this done. Life gets too busy for Terragen sometimes. I don't like the small puffs of fog in the midground, apparently I forgot to save it when I masked them by the larger cloud shapes. I think I want to make the fog areas larger and less noisy with larger fractal sizes as well as work on the lighting of the scene.. Thanks for taking a look.
choronr
1k+ Member
Posts: 4,574
Location: Phoenix, Arizona
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Re: Foggy Hills - V2
#9
November 02, 2013, 08:51:20 PM
This looks much better. The point of view did the trick.
archonforest
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!AMIGA RULEZ!
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Re: Foggy Hills - V2
#10
November 02, 2013, 11:45:32 PM
Stunning view!
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd
Gannaingh
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Posts: 882
Location: United States
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Re: Foggy Hills - V3
#11
November 06, 2013, 11:41:46 AM
I did some work with the lighting and clouds trying to get more of an early morning feel to the image. I need to lower the transparency values in the plant leaves since they're almost glowing in the shadows. I want to add one or two more cloud layers to build more depth to the fog in the background.
archonforest
1k+ Member
Posts: 4,131
!AMIGA RULEZ!
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Re: Foggy Hills - V3
#12
November 06, 2013, 08:05:40 PM
The lightning did the trick for sure!
If someone would tell me that this is a snapshot from a movie...I would just buy it.
Well done again
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd
TheBadger
1k+ Member
Posts: 7,400
what's the difference?
Location: North of Hell, but not by much.
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Re: Foggy Hills - V3
#13
November 06, 2013, 10:39:54 PM
Last one is a real improvement on the first, and thats saying a lot. Looks very grand!
It has been eaten.
Oshyan
Former Staff
Posts: 13,674
Holy snagging ducks!
Location: Outland, CA, USA
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Re: Foggy Hills - V3
#14
November 07, 2013, 02:43:48 AM
Better lighting and color now but I really preferred the clouds in the previous ones. These are too flat and consistent, little variation. Still, a great (and very promising) scene overall, regardless.
- Oshyan
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